Elwen Brian Harrison Elf Elf Baby
CHARACTER NAME PLAYER CAMPAIGN
Familiar, Level 10 Courre Eladrin Caotic Good 45000
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

6 -2

HP
hit points

27 HP     60ft (fly)

DEX
dexterity

24 +7

AC
armor class

29 = 10 + 1 + 0 + 7 + 2 + 4
+5
+ 0 + 0

CON
constitution

12 +1 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

12 +1

TOUCH
armor class

18

FLAT-FOOTED
armor class

21
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 1 = 1 + 0 + 0
  (cc)Balance¤ dex 7 = 7 + 0 + 0
  (cc)Bluff¤§ cha 2 = 2 + 0 + 0
  (cc)Climb¤ str -2 = -2 + 0 + 0
  Concentration¤§ con 14 = 1 + 13 + 0
  Craft (-)¤§ int 1 = 1 + 0 + 0
  Decipher Script§ int 11 = 1 + 10 + 0
  (cc)Diplomacy¤§ cha 9 = 2 + 7 + 0
  (cc)Disable Device§ int 1 = 1 + 0 + 0
  (cc)Disguise¤§ cha 2 = 2 + 0 + 0
  (cc)Escape Artist¤ dex 12 = 7 + 5 + 0
  (cc)Forgery¤§ int 1 = 1 + 0 + 0
  (cc)Gather Information¤§ cha 2 = 2 + 0 + 0
  (cc)Handle Animal§ cha 2 = 2 + 0 + 0
  (cc)Heal¤§ wis 0 = 0 + 0 + 0
  (cc)Hide¤ dex 24 = 7 + 13 + 4
  (cc)Intimidate¤§ cha 3 = 2 + 1 + 0
  (cc)Jump¤ str 0 = 0 + 0 + 0
  Knowledge (arcana)§ int 14 = 1 + 13 + 0
  Knowledge (architecture & engineering)§ int 3 = 1 + 2 + 0
  Knowledge (dungeoneering)§ int 3 = 2 + 1 + 0
  Knowledge (geography)§ int 3 = 2 + 1 + 0
  Knowledge (history)§ int 13 = 1 + 12 + 0
  Knowledge (local)§ int 1 = 1 + 0 + 0
  Knowledge (nature)§ int 2 = 1 + 1 + 0
  Knowledge (nobility and royalty)§ int 1 = 1 + 0 + 0
  Knowledge (religion)§ int 4 = 1 + 3 + 0
  Knowledge (the planes)§ int 16 = 1 + 10 + 5

WIS
wisdom

10 +0         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

14 +2

INITIATIVE
modifier

+7 = 7 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

4
(8)
poison
= 3 + 1 + - + - +

REFLEX
dexterity

12 = 5 + 7 + - + - +

WILL
wisdom

6 = 6 + 0 + - + - +
BASE ATTACK BONUS 4 SPELL RESISTANCE 10 acid cold

GRAPPLE
modifier

-6 = 4 + -2 + -2 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
tiny dagger +13 hit d2-2 19-20 2x
RANGE TYPE NOTES
5 pierce good luck
ATTACK ATTACK DAMAGE CRITICAL
+1 shortbow +8 hit d3-2 + d6 3x
RANGE TYPE NOTES
60 pierce d6 cold   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM num LB. ITEM num LB.
Dagger, Tiny 1 Amulet cure light (5/day) 1 1
+1 Shortbow, Tiny 1
crystal of energy, lesser (cold) 1
Bracers of Armor +1
 
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 5 = 0 + 5 + 0
  (cc)Move Silently¤ dex 16 = 7 + 5 + 4
  (cc)Open Lock§ dex 7 = 7 + 0 + 0
  (cc)Perform¤§ cha 2 = 2 + 0 + 0
  Profession (-)§ wis 0 = 0 + 0 + 0
  (cc)Ride¤§ dex 7 = 7 + 0 + 0
  (cc)Search¤§ int 1 = 1 + 0 + 0
  (cc)Sense Motive¤§ wis 5 = 0 + 5 + 0
  (cc)Sleight of Hand§ dex 7 = 7 + 0 + 0
  (cc)Speak Language§ int 2 = 1 + 1 + 0
  Spellcraft§ int 14 = 1 + 13 + 0
  (cc)Spot¤§ wis 5 = 0 + 5 + 0
  (cc)Survival¤§ wis 0 = 0 + 0 + 0
  (cc)Swim¤§ str 0 = 0 + 0 + 0
  (cc)Tumble dex 7 = 7 + 0 + 0
  (cc)Use Magic Device§ cha 2 = 2 + 0 + 0
  (cc)Use Rope¤§ dex 7 = 7 + 0 + 2 b
        =   +   +  
        =   +   +  
        =   +   +  
  TOTAL:   84 = + +
1-20lb. 21-40lb. 41-60lb. 60lb. 120lb. 300lb.   PLATINUM 0
  GOLD 0
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
Feats Spells (CL 4) Languages courre abilities
Weapon Proficiency (dagger) ***at will*** Common Immune to electricity
Weapon Finesse dancing lights Elven Immune to petrification
Alertness detect evil Celestial Alternate Form
Improved Evasion detect magic Nethereese tounges
Empathic Link faerie fire Circle of Protection (evil)
Deliver Touch Spells ***3/day*** Spell Restance 10 cold, acid
Share Spells magic missile (*5)
sleep (DC 13)  
     
       
       
Appearance, Traits + Disadvantages

A tiny little elf-like fairy with long blue hair, short dress and tunic. Elwen often seems preoccupied with her own amusement.

History

    Other: "How exactly did you two end up as master and familiar anyway?"

    Gildas: "When I was little, I'd heard about how cool familiars were, so I went out in the woods with a butterfly net to catch myself one."

    Other: "Wait, so you caught a Courre with a butterfly net??"

    Elwen: "Well, I saw the poor loser out there in the woods and felt sorry for him."

    Other: "So you let him catch you?"

    Gildas: "That's what we tell everyone anyway."

Goals

    Chaos, panic, disorder; they make a good pair don't they?

Item notes

   

Feat notes

   Alertness: when within 5ft of master, master gains +2 on Listen and Spot checks

    Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

    Share Spells: When within 5 ft, may be effected by spells that effect the master. Ended if distance becomes greater than 5 ft.

    Alternate Form: may become incorporial ball of light at will.

    Circle of Protection (evil): Cast as 8th lvl caster. +2 deflection AC and +2 resistance saves vs evil creatures/spells. Blocks ALL posession spells/effects regardless of alignment. Prevents bodily contact by summoned creatures, good creatures immune. Includes touch and natural weapons.

    Spell Resistance 10: in order to effect, spell caster must succeed in a d20 + caster lvl check.